#Convert c4d to fbx series
A series of neighboring keyframes with the same value will be reduced to the first and last keyframes of that value. This option is the same as the Clean Tracks option in the Timeline. Otherwise only the cage object will be imported. Otherwise each instance will be imported as a complete polygon object. If an FBX file contains instances, these can be loaded as such if this option is enabled. Camera switchers will be converted to Stage objects with a corresponding animation track. The cameras will be imported as child objects of a Null object, thus allowing camera roll to be animated. The ambient color will be converted to an Environment object to allow correct import into MotionBuilder should you export the scene back to FBX later on.Ĭameras are supported including the roll channel and FOV. Directional lights will be imported as parallel lights to ensure 3ds Max files are imported correctly. FBX supports the following types of lights: omni, round spot and directional. The top-level objects are always imported in alphabetical order. The bind pose is currently not supported. Files created with the latest FBX plugins for Maya or 3ds max may contain a so-called bind pose. Child objects that have the same visibility as the parent will be set to the unchanged status. Visible and invisible objects will be assigned the corresponding status via their visibility dots in the Object Manager. Enable this option to take object visibility into account. Meshes and the direction of polygons are also corrected to the differences between the coordinate systems into account. Note that numerous render preference settings e. If any of these objects are targets for a Target tag, they will replaced by a Null object that will act as the target instead. To switch off the import of geometry objects, lights or cameras, disable the corresponding option. If the file is encrypted, you will be requested to enter a password.